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No cd patch civilization 3 complete
No cd patch civilization 3 complete




no cd patch civilization 3 complete

* Added Accelerated Production rule to player setup screen. * Added a preference for disabling the pop. * Editor: Added some randomness to map editing by setting the seed to something other than 0 (does not change existing maps). Note that City Names and Number of Units both default to ON while Tile Owners defaults to OFF. City Names, Number of Units, and Tile Owners can be toggled on or off as desired. * Editor: Added various map text options to View menu. * Editor: Added Accelerated Production to Game Settings list on Scenario Properties. Note that there is a maximum of 32 Civilizations. * Editor: Enabled Add/Delete buttons for Civilizations. * Editor: Added colonies to tile properties. * Editor: Added a colony overlay so that colonies can be added to (and deleted from) the map. * Editor: Added ability to toggle colony-placement by terrain type. * Added "Always Renegotiate Deals" prefs which forces a renegotiation of every non-peace treaty deal every 20 turns. * Added additional Hotkeys to Civilopedia entries. * Editor: Added ability to delete placed units. * Updated units to allow them to have the names which are set in the editor. * Added Fortify All and Wake All right-click menu commands. * Editor: Added "Reassign" tile option to context menu.

no cd patch civilization 3 complete

* Editor: Updated Tile property sheet to work with starting locations. If the tile under the mouse is invalid for the current brush type, the invalid mouse cursor is displayed. * Editor: Implemented mouse cursor feedback. City art will match the era of the player it is assigned to. When a city is placed, a unique name is automatically generated for it. * Editor: Added a new flag to terrain types to be able to set whether or not cities can be built on a particular terrain type.






No cd patch civilization 3 complete